Restorator
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Now look at the Bitmap resources: number '131' contains the bitmap that is displayed in the about box of Notepad (it be a different number on your system, e.g. 149). |
Changing image resources is done in that fashion:
1. Extract a resource to disk
The simplest way
is to drag the resource with the mouse in the File Browser. In this
example create a folder C:\test where you save the about
picture 131.
This will create the file 131.bmp.
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Alternatively you could use the pop-up menu on the resource 131 or look in the "Resources" menu.
This process of saving a resource is called to extract a resource.
2. Modify the resource
For image editing, you can use the program Paint Shop Pro (or any other image editor like MS Paint). Open the image 131.bmp and put a little snake inside.
The image size and color depth of the image is maintained to fit its location.
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3. Assign the modified file
Again, this is done simplest by dragging the new file on the resource item in the Resource Tree.
This process of replacing
a resource is called assignment. You can look
up in the context menu of resource 131 or in the menu "Resources"
for other ways of
assigning a file to a resource.
When you have successfully assigned a file, the resource icon is marked
with a small arrow.
Note that you can also use the Copy/Paste functions to exchange images with the image editor.
The undo
function can be found in the menu "Resources" or the pop-up menu;
it's called Detach.
4. Save shell32.dll to create the custom application
Use the menu or
save button . Reboot.
Test it !
Finally, look at the about box of 'Notepad', 'Calculator' and other Windows applications. The snake will be waiting for you.
See the next tutorial on how to create a ResPatcher if you want to share the snake with your friends without sending the application or dll.